|
![](/i/fill.gif) |
"clipka" <nomail@nomail> wrote:
> "Carlo C." <nomail@nomail> wrote:
> > A good idea.
> > But I think you're making the request to yourself! :-D
>
> Yeah, I was already worried that I might be :)
>
> Still, even *if* I should end up implementing it myself (duh - once again, hope
> is the last to die >_<), comments may be helpful to decide which of the two
> approaches to pursue.
Sure!
From my point of view (always Beginner!), *(A) Overlap Priority* sounds good.
A kind of "z-index" (inappropriate comparison) to delete coincident surface
artifacts, unrealistically strong reflections, broken interior effects...
Sounds good!
And...
>(Note that this approach would open up an alternative way of creating CSG
>objects using only scene-level primitives, which I imagine might increase
>performance in certain situations.)
....This makes it even more attractive!
:-)
--
Carlo
Post a reply to this message
|
![](/i/fill.gif) |