POV-Ray : Newsgroups : povray.general : Feature request: Adjacent objects handling : Re: Feature request: Adjacent objects handling Server Time
30 Jul 2024 10:25:02 EDT (-0400)
  Re: Feature request: Adjacent objects handling  
From: Carlo C 
Date: 17 Mar 2009 17:40:00
Message: <web.49c01873a8098f011fb889f00@news.povray.org>
"clipka" <nomail@nomail> wrote:
> "Carlo C." <nomail@nomail> wrote:
> > A good idea.
> > But I think you're making the request to yourself! :-D
>
> Yeah, I was already worried that I might be :)
>
> Still, even *if* I should end up implementing it myself (duh - once again, hope
> is the last to die >_<), comments may be helpful to decide which of the two
> approaches to pursue.

Sure!

From my point of view (always Beginner!), *(A) Overlap Priority* sounds good.
A kind of "z-index" (inappropriate comparison) to delete coincident surface
artifacts, unrealistically strong reflections, broken interior effects...
Sounds good!

And...

>(Note that this approach would open up an alternative way of creating CSG
>objects using only scene-level primitives, which I imagine might increase
>performance in certain situations.)

....This makes it even more attractive!
:-)

--
Carlo


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