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Obviously:
nothing important, per se...
In default camera: right 1.33*x
Uhm, ok, but 320x240, 512x384, 800x600, 1024x768, and so on are:
1.33333333333....
Well, I reason as a *beginner unwary* ;), and if I use the classic 640x480 I
could also imagine that, for a simple scene, I can also afford to omit the
*camera* statement, because already well be the default parameters.
Wrong. (I remember that I am a *beginner unwary*).
- But 1.33 is not 1.333333...
For example: in a circle of 1049 pixels diameter, if they lose two in
vertical direction.
And: Pignorm.inc in ...\POV-Ray for Windows v3.6\scenes\textures has:
camera {
location <0,1,-14>
direction 3*z
}
and pattern examples files start with:
//-w320 -h240
//-w800 -h600 +a0.3
which is: 1.333333... not 1.33
- Suggestion: Why not use this?: right (4.0/3.0)*x
as a default?
or right x*image_width/image_height ?
There are more important things to do in POV-Ray, obviously.
Thank you for reading this post and I hope I have not bored anyone!
;-)
--
Carlo
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