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"clipka" <nomail@nomail> wrote:
> Alain <ele### [at] netscape net> wrote:
> > A work around for that problem:
>
> (Hum... such things keep making me go, "why can't POV support this natively
> instead of all these work-arounds?" I mean, it's not like this was something
> exotic. Even it was just an SDL statement that under the hood would use the
> same work-arounds, I'd still appreciate it.)
Megapov added blurred reflection via a keyword a long time ago, but the patch
was never rolled back into POV as the averaged normals/textures trick did more
or less the same thing. Or so I've read - someone can correct me if I've
understood that wrong.
Cheers,
Edouard.
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