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#macro lamp1(location,pointat,brightness)
light_source{...}
#end
#macro lamp2(location,pointat,brightness)
light_source{...}
#end
.....
#macro ParseLiteral(s)
#local FileName = "ParseLiteral_$$$.inc";
#fopen ParseLiteral_FD FileName write
#write (ParseLiteral_FD, s)
#fclose ParseLiteral_FD
#include FileName
#end
#macro stringOfLights(Lamp,Center,Brightness)
#local i=1;
#while(i<10)
ParseLiteral(Lamp) (Center+i*x,Center+i*x+<point_vector>,Brightness)
#local i=i+1;
#end
#end
stringOfLights("lamp1",<1,2,3>,10)
#local i=rand(R)*10;
stringOfLights(concat("lamp", str(i,0,0)),<4,5,6>,10)
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POV SDL may be cumbersome at times, but let nobody say it wasn't flexible...
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