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Hello all POV experts
I'm a new user and wold like to create a "glass" sphere with an image on the
surface.
Wandering here and there and reading the documentation, I succeeded in creating
the below added code. It would be nice, apart from the reflection of the bitmap
to the back of the inner surface giving unwanted reflections.
You see I added two image_maps on the front and on the back, shifted 180 deg. to
see in transparency the back of the bitmap on the other side.
Reflection are a catastrophe!!!! What couuld I do? any suggestion?
Thank You
Massimo
Attached the code I used
#include "colors.inc"
#include "skies.inc"
sky_sphere { S_Cloud3 }
camera {
location <0, 2, -5>
look_at <0,0, 0>
}
light_source {
<0, -12, 10>
color White
shadowless
}
light_source {
<0, 0, -10>
color White
shadowless
}
sphere{ <0,0,0>, 1
texture{ pigment { color rgbf <0.9, 0.9, 0.9, 0.8> } // transparent sphere
finish {
reflection 0.2
refraction 1.0
ior 1
phong 0.4
}
} // end of texture 1
texture{ pigment{
image_map{ gif "POV-Ray_215.gif"
map_type 0
once
filter all 1
}
translate<-0.5,-0.2>
scale<2.5,1>*0.7
} // end pigment
} // end of texture 2
texture{ pigment{
image_map{ gif "POV-Ray_215.gif"
map_type 0
once
filter all 1
}
translate<-0.5,-1>
scale<2.5,1>*0.7
rotate<0,180,0>
} // end pigment
} // end of texture 3
} // end of sphere ------------------
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