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I was able to get it to work pretty closely to reality.
By combining the tank with the liquids in a union using the difference command
for the two fluids and making sure to scale and such as we talked about I was
able to get it to work. The interface disappears with matched IOR. When I
mismatch the IORs I get effects I might expect. Actually, one problem I am
having is that a low frequency wave .5 rad/sec works well, but higher
frequencies have weird interface effects. Actually I am getting a max trace of
256/256 with high frequencies, perhaps some full internal reflections. I am
wondering if there is a way to go above 256 for the max trace level, maybe even
a hack of the source code would be good. maybe I should repost with that
specific question, but if anyone has any ideas, ...
-Mike
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