"Rarius" <rar### [at] rariuscouk> wrote:
> I have an idea about soft shadows for you. I have attached an image using
> the technique below. Note that the scene uses just a single point light
> source.
>
> 1) add the no_shadow keyword to the actual object.
> 2) create another object that is the same shape and position as the real
> one, but is clear and hollow.
> 3) fill this new shape with an absorbing media
Note that you need a proper density function for this approach to work.
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