POV-Ray : Newsgroups : povray.advanced-users : Realistic subsurface scattering? : Re: Realistic subsurface scattering? Server Time
5 Jul 2024 13:32:45 EDT (-0400)
  Re: Realistic subsurface scattering?  
From: clipka
Date: 5 Mar 2009 06:55:01
Message: <web.49afbd5b80e98aa0f567c3de0@news.povray.org>
"Carlo C." <nomail@nomail> wrote:
> Clipka a Sam Benge process may be useful?:
> http://news.povray.org/489cc386%40news.povray.org

Unfortunately not, as it is basically just a toying-around that happens to
produces a very intriguing subsurface-scattering-like effect, but is quite far
from the actual real-life physics.

> (
> POV info:
> For those who do not know, I remember that Mr. Cason is working on:
> http://news.povray.org/49688faa%40news.povray.org
> )

Yes, I know of that approach. As a matter of fact, if it was finished already,
it would be *the* perfect fit for what I'm looking for: Virtually no learning
curve (I know POV already), strictly scientific model to approximate the
real-world phenomenon (so can be expected to yield very realistic results), and
governed by parameters that by some strange coincidence happen to be exactly
those I have available here.

Unfortunately, I'll probably need a solution *before* this thing will reach any
suitable stage. Work is proceeding (though someone else took over from Chris),
but is currently stalled by problems still poorly understood. Somehow the
fitting of the math to the algorithmic part seems to be still wrong, producing
much too dark results.

Guess what - the guy currently working on it is desparately searching for a
software to produce reference shots, to get a clearer picture of what is going
wrong... >_<


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