POV-Ray : Newsgroups : povray.advanced-users : Realistic subsurface scattering? : Re: Realistic subsurface scattering? Server Time
3 Jul 2024 05:19:18 EDT (-0400)
  Re: Realistic subsurface scattering?  
From: nemesis
Date: 4 Mar 2009 22:50:00
Message: <web.49af4b9180e98aa0b4e1f2a20@news.povray.org>
"[GDS|Entropy]" <gds### [at] hotmailcom> wrote:
> "nemesis" <nam### [at] gmailcom> wrote in message
> news:web.49af023180e98aa0773c9a3e0@news.povray.org...
> > Aqsis, being a Renderman system, should be even farther away from physical
> > correctness than unbiased renderers like Lux and Indigo.
> >
>
> My understanding of renderman compliant renderers was that you can program
> shaders for nearly any behavior, is this incorrect?

Yes, but how does that integrate with a biased lighting model?


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