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Warp <war### [at] tagpovrayorg> wrote:
> However, you would have to basically
> replicate most of the POV-Ray code code as GPU code, with support for
> all possible primitives and optimizations (such as bounding box hierarchies),
> and that's just not possible.
Well, let's be wise and say "not feasible" instead... I'm always reluctant to
call something impossible unless it's plain proven fact.
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