"RC" <nomail@nomail> wrote:
> Ya, the idea is that it could bounce back and forth, and I could render any
> number of frames. I guess I'm going to have to find a way to change the Speed
> to Speed = speedValue - 0.1 - delta;
Ah, that's an easy one:
#declare Speed = speedValue + sgn(speedValue)*(0.1 + delta);
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