|
![](/i/fill.gif) |
I'm playing around with a universal camera macro. So far it does exactly what I
want, if I resolve to only use a "right" vector to define the angle, uh, instead
of an "angle".
Given a camera which is default by every means save the "right" vector being
something other than 1.33*x, what is the "angle" of that camera?
Post a reply to this message
|
![](/i/fill.gif) |