POV-Ray : Newsgroups : povray.animations : Calculating pixel rates : Re: Calculating pixel rates Server Time
4 May 2024 19:26:22 EDT (-0400)
  Re: Calculating pixel rates  
From: RC
Date: 27 Feb 2009 18:35:00
Message: <web.49a877b276dd3071e1acfc5e0@news.povray.org>
"RC" <nomail@nomail> wrote:
> "clipka" <nomail@nomail> wrote:
> > "RC" <nomail@nomail> wrote:
> > > This is helpful thanks. I hate to admit it but so far to get this to work, I've
> > > made marks with a dry erase marker on my LCDs to determine how far my objects
> > > are moving between frames in front of a grid pattern. Ya, not so accurate...
> >
> > .... but definitely inventive :)
>
> Ok, I think I got this working, but my object looks slightly squashed.
> camera {
>   location  <0, 0, -10>
>   direction z
>   up y
>   right  x*image_width/image_height
>   look_at   <0.0, 0.0,  0.0>
> }
> The render window looks right, but the output looks stretched?

Wow, ignore that last comment. Its always good to have your display set to 1:1.
Time for the weekend...


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