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"clipka" <nomail@nomail> wrote:
> "RC" <nomail@nomail> wrote:
> > This is helpful thanks. I hate to admit it but so far to get this to work, I've
> > made marks with a dry erase marker on my LCDs to determine how far my objects
> > are moving between frames in front of a grid pattern. Ya, not so accurate...
>
> .... but definitely inventive :)
Ok, I think I got this working, but my object looks slightly squashed.
camera {
location <0, 0, -10>
direction z
up y
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
The render window looks right, but the output looks stretched?
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