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Hello again.
I have a question regarding the calculation of pixel rates. My understanding is
that my clock values are equal divisions of my final frame value, so with that
in mind if I have a 720 or 1920 pixel wide image rendering and I want to move
my object one pixel/frame, then all I would need to do is make my final frame
equal to the pixel width and use my clock value as my one pixel/frame motion
value.
translate <clock,0,0>
BUT, what if I am not exactly <0,0,0> in my camera position, and view? How can I
calculate how much my clock is moving an object? Are there any other ways to do
this?
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