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I should be clear that the first image is what I get from POV under WindowsXP,
and the second image is what my friend gets from the same file under linux.
The preview looked good in Poseray. It's a little hard for me to debug this,
since it works fine on my setup. I've tried with and without normal
recomputation, makes no difference.
"Mike Hough" <nos### [at] nospam com> wrote:
> Looks like the normals are not set smooth in the mesh. How does the model
> look in the preview window of poseray when you import it? If they don't look
> smooth, go to the "groups" tab and use the "recalculate normals" option in
> poseray.
>
> Mike
>
> "HadleyRille" <nomail@nomail> wrote in message
> news:web.49a58c5bb203a2a6483613820@news.povray.org...
> >I have a friend who's using POV-Ray to render a model I built for her. I
> >used
> > Poseray to convert it from a lwo to a POV scene. I tested it, and was
> > able to
> > get this using POV 3.6.1c under WindowsXP:
> >
> > http://homepage.mac.com/johnknoll/in/aptera_pov_render.jpg
> >
> > My friend takes the same scene, renders it using POV 3.6.1 under Linux,
> > and gets
> > this:
> >
> > http://homepage.mac.com/johnknoll/in/lores_aptera4.png
> >
> > It sure looks like the normals are getting mangled, but it renders fine
> > for me.
> > I expect that this is some issue with the linux build, but she claims to
> > have
> > rendered many POV scenes including mesh objects and hasn't seen this issue
> > before. The only difference here is that the model came from Poseray.
> > Any
> > thoughts about what might be going on, or what we might try to fix it?
> >
> > Thank!
> >
> >
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