>
> What do you mean? Moray can subdivise meshes at display and/or at export.
> (in mesh edit tab)
> You have a "Smooth mesh" option in the Edit menu as well
> BTW you have a Anti-aliasing option in the render settings ;-)
>
> In Moray mesh editor you can edit uv coordinates of the number of faces you
> want.
> Right click of the name of the view you want and choose "UV" at the bottom
> of the popup menu.
> Now the image_map is displayed as a 1x1 square (Shift+F if the view is not
> centered)
> The UV coordinates of the vertices of the selected faces is displayed and
> can be edited here
>
> For more details on mesh edit, see Moray help topics, particularly "What's
> new"
>
> Marc
Hey Thanks Marc. I'll try that. Can you tell that I'm new to Moray? If I can
use meshes then a new world of modeling opens up. Thanks again.
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