"clipka" <nomail@nomail> wrote:
> The bricks are plain vanilla CSG objects at the core (boxes, tori and
> cylinders), but with the surface "eroded" irregularly using blob-sphere
> "swarms" placed slightly above the original surface using the trace() function.
Very cunning. I wouldn't have thought of doing it that way.
I wrote some macros to make meshes from simple shapes and then erode them using
pigments - this helps a lot if your shape can't be easily represented by
isosurfaces. They're in the object collection - meshrelief.inc. Might be of use
for the bricks, at least.
Bill
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