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Hi,
I have a two questions out of curiosity.
First, I've made a generic macro to create different kinds of roofs for houses
with round edges. Now I get a loads of degenerate triangles messages (please
remove...). Is this a problem? And why does povray simply not render a
degenerate triangle, while a degenerate cylinder causes an error and stop in
rendering altogether?
Secondly I was wondering if there is an option to choose different camera angles
like there is the pull down menu for choosing the resolutions. Now changing
camera angles involves editing the code constantly (adding and removing // in
my case).
Thanks, Joost
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