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"triple_r" <nomail@nomail> wrote:
> "sam kim" <nomail@nomail> wrote:
>
> > light_source {<30,96,50> White}
> > light_source {<30,49,50> White}
>
> The standard model for lights is not physical since it does not take into
> account that light intensity fades with the square of distance. To fix the
> problem, I changed it to:
>
> light_source {<30,96,50> White fade_power 2 fade_distance 30}
> light_source {<30,49,50> White fade_power 2 fade_distance 30}
>
> although you can certainly change the distance. By the time the light gets to
> the lower floor it has faded, but still illuminates the top floor.
>
> - Ricky
This certainly does the job I wanted to darken the part where both light sources
illuminate.
But do you know the answer to my second question?
Is there a way to define maximum amount of brightness of an object?
I guess I'll just have to use diffuse, but I was wondering if I can just
set a cap instead of using things that'll make it darker at a rate.
Thanks for the solution by the way.
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