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"sam kim" <nomail@nomail> wrote:
> light_source {<30,96,50> White}
> light_source {<30,49,50> White}
The standard model for lights is not physical since it does not take into
account that light intensity fades with the square of distance. To fix the
problem, I changed it to:
light_source {<30,96,50> White fade_power 2 fade_distance 30}
light_source {<30,49,50> White fade_power 2 fade_distance 30}
although you can certainly change the distance. By the time the light gets to
the lower floor it has faded, but still illuminates the top floor.
- Ricky
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