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Thank You for your prompt reply.
It was a lot to swallow, I found something peculiar about using object
as pigment while trying to figure out what you did.
The default color values for the very last object-pigment is green,
the rest of them being blue (unless transmit is used, then it's green).
pigment-object is an interesting type of csg it seems, where
the intersection of p-o and the object is kept (also the object is there)
while complement of the object does not show up.
It seems that two colors are needed for pigment-objects
first one for an in-between layer and the second for the pigment-object.
If only one color is given for a pigment-object, then the in-between layer
(everything else) takes on that color, and the pigment-object gets green.
If only one color is given for a pigment-object, then the in-between layer
(everything else) takes on blue, and the pigment-object gets green.
I am a soph. comp-sci major, so loop wasn't much of an issue, but
big thanks for explaining how this can be done with mesh
Thanks for great help, sam
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