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In addition to my previous post:
The problem persists even when I change the sphere-sweep parameters to avoid
scaling. I have noticed an earlier post about "Scale dependant artifacts in
sphere_sweep", but changing the object's size to the values it would become
after scaling and removing the scale parameter won't help:
sphere_sweep {
linear_spline
2,
< 0, -0.15, 0.15>, 0.05
< 0.2, -0.25, 0>, 0.05
pigment {Yellow}
rotate x*-50
translate -1.5*z+y*0.3
}
// the shadow still has artifacts
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