Warp <war### [at] tag povray org> wrote:
> > In
> > practise every modeller and renderer will convert it to two triangles, so I
> > guess that can be thought of the "standard" way.
>
> It might be the "standard" way, but it produces an incorrect texturing
> (with non-rectangular quads). The texture would require a non-linear
> transformation to be rendered correctly on such a quad.
So what do you suggest? Use .3ds instead of .obj file format because then you
can't handle quads at all, and the problem is somebody else's?
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