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"clipka" <nomail@nomail> wrote:
> So how about, at the end of any animation, pull one more rand() value to seed()
> the next run?
Another good solution--if only there was a way to 'save' that rand value to load
into my SDL scene for the next frame. Of course, Warp's idea of
#writing/#reading would easily solve that--which I didn't think of when I was
grappling with the problem. :-( I'm *hoping* to keep all the bits and pieces
within my SDL file, though. I think the #while loop idea seems the most
straightforward for that purpose.
KW
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