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"Kenneth" <kdw### [at] earthlink net> wrote:
> Alas, so it seems. It's interesting that, when using only one seed() value--as
> in a still image--rand() has no problem producing endlessly varying values from
> it. (I've never *noticed* a pattern.) So rand() itself isn't the problem,
> AFAIK.
So how about, at the end of any animation, pull one more rand() value to seed()
the next run?
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