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Here's another version, using the isosurface 'smooth transits' idea at
"2.3.3.3.6 Combining isosurface functions" in the docs. I also came up with a
'wrinkly' function--*trying* to get the look of wrinkly, sagging skin--but it
probably looks more like melted ice cream. Oh well!
The max_gradient probably isn't high enough, but looks OK as-is.
Ken W.
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#declare P = function {x*x + y*y + z*z - 1}
#declare P1 = function {P(x*2,y*(1.05-y/6),z*2)}
#declare P2 = function {P(x*4+1,y*4,z*4+2)}
// I like to specify my own color_map for pigment functions, for more
// control; the default ones look odd sometimes.
#declare my_color_map_1 =
color_map{
[0.0 rgb 0]
[1.0 rgb 1]
}
#declare wrinkly_function =
function{
pigment{
spotted
scale .2*<1,.1,1>
sine_wave
color_map {my_color_map_1}
scale 4
warp{turbulence .18*<1,1,1> omega .1}
scale 1/4
scale 10
warp{turbulence .18*<.5,1,1> omega .1}
scale 1/10
scale .7*<.5,2,1>
}
}
isosurface {
function {
(1 + .01)
- pow(.01,P1(x,y,z)*1)
- pow(.01,P2(x,y,z)*1)
+ wrinkly_function(x,y,z).gray*.23
}
accuracy 0.001
max_gradient 50
contained_by{sphere{<0,0,0>,1.2}}
pigment {rgbt <0,1,0>}
scale 2.5
}
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