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nemesis <nam### [at] gmailcom> wrote:
> clipka escreveu:
> > Ive <"ive### [at] lilysoftorg"> wrote:
> >> #declare T_Floor = texture {
> >> checker
> >> texture {T_FloorWhite_simple}, texture {T_FloorWhite_simple}
> >> rotate x*90
> >> rotate y*45
> >> scale 117.2/2
> >> translate <-20.0, 0, 0>
> >> }
> >
> > Ta-ding!
>
> Good. But his previous texture definition used a finish block with
> diffuse 1 and that is too high, I guess. The default is 0.6 if I'm not
> wrong...
Not an issue here, as the color is only rgb 0.55.
And the culprit for the weird look has been clearly identified and successfully
eliminated.
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