Ive <"ive### [at] lilysoftorg"> wrote:
> And as mentioned in my other post, something strange does happen with
> texture maps even when no radiosity is involved.
Can you provide a sample scene for that, too?
I bet if there is *one* mixup of ipoint vs. isect.IPoint (IPoint and
Intersection->IPoint in the 3.6 code), then chances are there's more of this
kind to be found...
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