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"StephenS" <nomail@nomail> wrote:
> Yes, still rendering ;-)
> 34h and counting, I may have used exaggerated settings.
The radiosity settings where some what random in nature, something to give a
long render.
global_settings {
adc_bailout 0.003
ambient_light rgb <1.000,1.000,1.000>
assumed_gamma 2.200
irid_wavelength rgb <0.250,0.180,0.140>
max_trace_level 15
number_of_waves 10
noise_generator 3
charset ascii
radiosity {
count 950
recursion_limit 4
nearest_count 20
adc_bailout 0.010
brightness 1.000
error_bound 1.080
gray_threshold 0.000
low_error_factor 0.125
minimum_reuse 0.000
always_sample 1
pretrace_end 0.001
pretrace_start 0.080
normal 1
media 0
}
}
A partial message pane output:
Parser Statistics
Finite Objects: 8
Infinite Objects: 0
Light Sources: 0
Total: 8
Parser Time
Parse Time: 0 hours 0 minutes 0 seconds (0.000 seconds)
using 1 thread(s) with 0.000 CPU-seconds total
Bounding Time: 0 hours 0 minutes 0 seconds (0.000 seconds)
using 1 thread(s) with 0.000 CPU-seconds total
Warning: Scene contained deprecated 'assumed_gamma'. Output gamma has been
adjusted to match legacy 'assumed_gamma' due to language version being set to
3.61 or lower. However, future versions of POV-Ray will not support backward
compatibility with 'assumed_gamma'. It is strongly recommended you update your
scene file by removing 'assumed_gamma' and add suitable 'Display_Gamma' and
'File_Gamma' options to your INI file or command-line instead. See the
documentation for details.
Render Options
Quality: 9
Bounding boxes.......On Bounding threshold: 3
Antialiasing.........On (Method 1, Threshold 0.300, Depth 3, Jitter 1.00)
Rendering stopped by GUI extension
Render Statistics
Image Resolution 640 x 480
Pixels: 487991 Samples: 16650 Smpls/Pxl: 0.03
Rays: 255902538 Saved: 0 Max Level: 640/480
Ray->Shape Intersection Tests Succeeded Percentage
Box 200894103 163730488 81.50
Cone/Cylinder 89127307 12357493 13.86
Bounding Box 2808677478 1104323087 39.32
Reflected Rays: 21455955
Radiosity samples calculated: 845891 (0.52 %)
Radiosity samples reused: 161480379
Radiosity (final) calculated: 609 (0.08 %)
Radiosity (final) reused: 776949
Pass Depth 0 Depth 1 Depth 2 Depth 3 Total
1 140 3294 4375 434 8243
2 539 4253 7819 273 12884
3 2107 7599 32260 730 42696
4 5638 11817 80982 691 99128
5+ 22502 36400 591111 32318 682331
Final 609 - - - 609
Total 31535 63363 716547 34446 845891
Render Time:
Photon Time: No photons
Radiosity Time: 35 hours 45 minutes 35 seconds (128735.938 seconds)
using 12 thread(s) with 356422.745 CPU-seconds total
Trace Time: 0 hours 29 minutes 7 seconds (1747.218 seconds)
using 2 thread(s) with 3488.937 CPU-seconds total
POV-Ray finished
-
CPU time used: kernel 11.13 seconds, user 359913.86 seconds, total 359924.98
seconds.
Elapsed time 185766.48 seconds, CPU vs elapsed time ratio 1.94.
----------------------------------------------------------------------------
Bottom right lists:
99 ppm
2d 03h 36m 06s
A difference between 3.61 and 3.7b30rad1 will be posted in a binary group.
3.7b30rad1 was slightly brighter.
Complete files available.
Stephen S
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