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I have been trying to model an experiment with two different liquids with
different indicies of refraction with one on top of the other. With help from
this forum I am nearly able to get it modeled nicely. However, It still does
not look correct when looking from a perspective view. I have made a very
simple approximation. Two objects with different refractive indices on top of
each other. Looking at it from a perspective view has some weird artifacts and
does not look correct. I have been scratching my head for a while on this one.
I tried merging, shifting up and down, etc. I have posted my code below,
please take a look.
Thanks,
Mike
#include "colors.inc"
#include "textures.inc"
global_settings{max_trace_level 255}
camera {
location <0, 3, 160>
look_at <0, 3, 0>
angle 2.5
rotate <-30*1,-30*1,0>
}
#declare MaterialAlcohol =
material {
texture {
pigment {
color rgbf<1, 1, 1,1>
}
finish {
ambient 0.0
diffuse 0.0
reflection {
0.0, 1.0
fresnel on
}
conserve_energy
specular 0
roughness 0
}
}
}
#declare HeavyLiquid =
material {
texture {
pigment {
color rgbf<0.6, 0.5, 0,1>
}
finish {
ambient 0.0
diffuse 0.0
reflection {
0.0, 1.0
fresnel on
}
conserve_energy
specular 0
roughness 0
}
}
}
#declare AlcoholRegion=
box { <-1.899, 0.2, -1.899>, <1.899, 3, 1.899>
material { MaterialAlcohol }
interior {
ior 1.3800
}
}
#declare HeavyLiquidRegion=
box { <-1.899, 3, -1.899>, <1.899, 5, 1.899>
material { HeavyLiquid }
interior {
ior 1.4
}
}
//merge{
object{AlcoholRegion}
object{HeavyLiquidRegion}
//}
light_source {
<4, 8, 10>
color White
}
plane{y,0 texture{pigment{White}finish{ambient 0 diffuse 1}}}
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