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"Bridgeofstraws" <bri### [at] inboxcom> wrote:
> Hi,
>
> I have been playing with stbenge`s wonderful SSS and proximity patterns and I
> think I`ve figured out the proximity pattern but I have no clue how to use the
> SSS pattern to texture an object after using a pigment statement such as:
> pigment{
> fastSSS2(obj1,lpos,min_extent(obj1)-0.5,max_extent(obj1)+0.5,<5,5,5>,2,20)
> cubic_wave
> }
>
> I tried using a colour_map several different ways but I can`t get similar
> results to the pictures here:
>
http://news.povray.org/povray.binaries.images/thread/%3C489bc01b%40news.povray.org%3E/?mtop=24
>
> In case it helps I attached the scene I`m using to try and figure this out.
>
> Any help would be great. =)
>
> Bridgeofstraws
I experimented with the colour map and ambient and diffuse values long enough to
finally get something remotely good looking. I appologize for the waste of this
thread. The updated file with my settings are attached (creates a green dull
plastic).
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Attachments:
Download 'fastsss.pov.txt' (6 KB)
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