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Hi,
I have been playing with stbenge`s wonderful SSS and proximity patterns and I
think I`ve figured out the proximity pattern but I have no clue how to use the
SSS pattern to texture an object after using a pigment statement such as:
pigment{
fastSSS2(obj1,lpos,min_extent(obj1)-0.5,max_extent(obj1)+0.5,<5,5,5>,2,20)
cubic_wave
}
I tried using a colour_map several different ways but I can`t get similar
results to the pictures here:
http://news.povray.org/povray.binaries.images/thread/%3C489bc01b%40news.povray.org%3E/?mtop=24
In case it helps I attached the scene I`m using to try and figure this out.
Any help would be great. =)
Bridgeofstraws
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Attachments:
Download 'fastsss.pov.txt' (6 KB)
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