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You're 2nd image is very nice--much improved!
"Meothuru" <nomail@nomail> wrote:
[*snip*]
> interior {
> media {
> density { spherical
>
> density_map {
> [ 0 color rgb <0, 0.00904, 0.166667> ]
> [ 0.580968 color rgb <0.089516, 0.199522, 0.393939> ]
> [ 0.764608 color rgb <0.179032, 0.390004, 0.621212> ]
> [ 0.764608 color rgb <0.179032, 0.390004, 0.621212> ]
> [ 0.888147 color rgb <0.08951, 0.679851, 0.795454> ]
> [ 1 color rgb <0, 0.969697, 0.969697> ]
> }
[*snip*]
I thought you might like to know that a density_map isn't necessary here--just a
color_map. (But both of them work, of course.) I was confused about that as
well, for a long time. A density_map is really for listing multiple density
blocks, rather than just colors.
I also noticed that you had a second density in each
sphere...spherical{density}...without a color_map. I guess you wanted that on
purpose, but all it is doing is adding media brightness (no color) to your
sphere. (It is using a default color_map, which I think is just black to
white--or in the case of media, it represents 'no' media to 'full' media.) You
could eliminate those extra densities, to get richer colors.
Ken W.
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