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As a part of a scene, I create the figure shown below (on the left side - WIP
and untextured).
In the center of this model, I want to place a dark-blue, glossy
sphere, encased by a red aura.Wheras the red aura should
on the top more bright....and of course this shoud looking
very magical.
In my attempt (seen on the right side) the red aura is too hard and clear
and looks very "unmagical".
The code is this:
----[Snip]-------------
sphere { <0, 0, 0>, 0.95
pigment { color rgbt <0, 0, 0.58824, 0.2> }
finish { Phong_Glossy }
translate y*1.61
}
//*PMName Red Aura
sphere { <0, 0, 0>, 1.075
pigment { color rgbt <0, 0, 0, 0.55> }
interior {
media {
density {
cylindrical
density_map {
[ 0 color rgb <0, 0, 0> ]
[ 0.4 color rgb <1, 0, 0> ]
[ 0.8 color rgb <1, 1, 0> ]
[ 1 color rgb <1, 1, 1> ]
}
}
emission rgb <1, 1, 1>
}
}
translate y*1.612
hollow
}
----[Snap]--------------------------
So I want to ask you....how can I do it better ?
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Attachments:
Download 'wip.png' (110 KB)
Preview of image 'wip.png'
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