POV-Ray : Newsgroups : povray.binaries.animations : Vertex-motionblur in Megapov : Re: Vertex-motionblur in Megapov Server Time
1 Jun 2024 14:03:19 EDT (-0400)
  Re: Vertex-motionblur in Megapov  
From: Carlo C 
Date: 6 Jan 2009 11:25:00
Message: <web.4963851484f4b9bc7e0b1b500@news.povray.org>
"H. Karsten" <h-karsten()web.de> wrote:
> Hi people!
>
> While taking a closer look to the motionblur in megapov, I regonized that a
> vertex-motionblur is possible.
> All examples working only with transforms, such as translate, rotate, scale...
>
> I've started to write a universal PovScript to handle a syntax, which is very
> similar to the mesh2 syntax that generates the motionblur bases on geomagnetic
> information from two frames.
>
> The syntax for the geometry looks like this:
> #declare Vertex_Vectors=array[1140][3]
> {
>  {0.0750842,-1.98293,4.51802},
>  {0.106474,-1.58801,4.71834},
> .......
> #declare Normal_Vectors=array[1140][3]
> {
>  {-0.996115,0.0880451,-0.00146716},
>  {-0.996944,0.0780921,0.00226744},
> .......
> #declare Uv_Vectors=array[1140][2]
> {
>  {0.447334,0.909562},
>  {0.447334,0.909562},
> .......
>
> If you already familiar with the mesh2 syntax, you'll see the similarities.
> I've already start to write a script for 3DS-MAX to export animated geometry, so
> that it cam be rendered with motionblur in MegaPov.
>
> I'm still working on it, but I'll think, I can share a working version in the
> next two weeks.
>
> The video shows a "running box", animated with MAX and was exported by my first
> script and rendered with MepaPov
>
> Holger :)

Sounds interesting.
I believe that the animation is very, very fluently.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.