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"nemesis" <nam### [at] gmailcom> wrote:
> That's a shame. OTOH, from previous posts by fidos, it seemed like he basically
> just dropped the radiosity and photon settings from a scene and replaced the
> light_sources by high ambient objects: the light generated is not merely
> diffuse, but also specular, caustics etc. No need for messing with specular
> settings in textures or anything. As he used to say, path tracing is very
> different from ray tracing...
That's exactly the problem: You can't compare the results of MC-Pov with those
of POV-Ray radiosity - because radiosity goes along quite well with the classic
lighting model, whereas MC-Pov does not.
So it's no use as a reference for combined radiosity / classic lighting shots -
which actually make up the bulk of unresolved differences between 3.6 and 3.7.
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