"Gilles Tran" <gil### [at] gmail com> wrote:
> The question is: is using mesh geometry the only way to get this kind of
> speed, and is POV-Ray's unique ability to deal with mathematical
> representations a limitation here?
Let's see what POV can do when those pesky bugs are out. I bet a lot of scenes
out there have (otherwise) unnecessarily high quality settings just to get rid
of those artifacts.
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