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Warp <war### [at] tag povray org> wrote:
> It makes a lot of sense to add enhancing features which work on meshes
> only, for the exact reason that meshes are so versatile and common.
>
> And it's not like there would be no precedent. For example, even though
> UV-mapping cannot be applied to all POV-Ray primitives, that didn't stop
> people from implementing it in POV-Ray.
It's a big difference whether you (a) add some feature that will enhance
usability of meshes and don't reduce the usability of others, or (b) introduce
a lighting model that cannot be used unless your scene is meshes only.
There's no problem adding a UV-map to some mesh in any existing scene.
There *would* be a problem adding a better but meshes-only lighting model to an
existing scene.
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