Hi all, I was looking at the bathtub-in-desert scene that Trevor posted the
other day and then I read the water code Thomas had posted and had to try it.
Before I knew it I'd gone off on a tangent and ended up with these two dolphins
swimming around in my own version of the water normal:
#declare Bigripple =
normal {
waves 1
frequency 6
turbulence 0.8
scale <0.5, 0.2, 0.2>*0.5
translate -100*z
rotate -30*y
}
#declare Smallripple =
normal {
ripples 1
frequency 3
turbulence 0.5
scale <0.35, 0.25, 0.25>*0.2
translate 100*z
rotate -10*z
}
#declare RippleNorm =
normal {
average
normal_map {
[0.9 Bigripple]
[0.8 Smallripple]
}
}
#declare N_Ripples =
normal {
average
normal_map {
[1 RippleNorm scale 1]
[1 RippleNorm scale 0.33]
[1 RippleNorm scale 0.10]
[0.5 RippleNorm scale 0.05]
[0.25 granite 0.1 scale 0.01 ]
[0.125 granite 0.05 scale 0.001 ]
}
}
I also ended up averaging two HDR images for the environment map to get the
coloration and mood I was after. I'd never tried that technique before (or even
heard of it actually) but I found it to be very expressive, allowing me to
easily mix & change tonal qualities.
[Dolphin model from Poser 6, textures tweaked by me]
Cheers,
-Rob
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