"clipka" <nomail@nomail> wrote:
> Put it in a separate light_group and dim the light source for it.
>
> It's problematic though if the object has a nonzero ambient. In that case you
> may need to crank down the global ambient_illumination as well, and increase
> your own materials' ambient values instead (if they are nonzero as well, that
> is).
Wow! I had no idea there was such a thing as a light_group. I'd rather pursue a
solution that involves modifying the textures; but I guess that's not possible.
:(
-Mike
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