"SharkD" <nomail@nomail> wrote:
> Is there a quick way of darkening an object after it has already been defined?
> I'm using an include file created by someone else, but the object is too light
> and I don't want to edit the other person's include file. Thanks!
>
> -Mike
Put it in a separate light_group and dim the light source for it.
It's problematic though if the object has a nonzero ambient. In that case you
may need to crank down the global ambient_illumination as well, and increase
your own materials' ambient values instead (if they are nonzero as well, that
is).
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