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Darren New <dne### [at] san rr com> wrote:
> It's interpreted and dynamically typed, so it's certainly not something you
> want to try to write *fast* distributed code in. Erlang is distributed for
> reliability, not speed. (And, FWIW, it's known to suck at floating point
> ops, too.)
Interestingly though, someone actually wrote a 3D modeller in that language.
However, this explains why Wings3D goes down to its knees when handling larger
models... which is a pity, because the user interface is exceptionally good.
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