|
![](/i/fill.gif) |
I know i'll probably get shot for this...
But is there any way of adding a crackle pattern that is resolved only on a 2D
plane rather than 3D space. I haven't looked at the code and don't have the
means to program and compile it myself at the moment.
I know I can take a 2D slice of the 3D pattern, but that doesn't achieve what I
want, there are slight differences. The current crackle pattern is a Voronoi
tesselation (I'm pretty certain) based on points in 3D, I wouldn't think it too
hard to adapt an additional pattern where the points are only evaluated in 2D
say on the x-y plane.
I could probably dig aroung the source code myself and figure it out, but I
don't have a compiler and am not sure how to go about it. What freeware
compilers are available for Windows XP?
-tgq
Post a reply to this message
|
![](/i/fill.gif) |