POV-Ray : Newsgroups : povray.newusers : Killing rays over a certain length : Re: Killing rays over a certain length Server Time
28 Jul 2024 20:34:01 EDT (-0400)
  Re: Killing rays over a certain length  
From: clipka
Date: 13 Dec 2008 12:50:00
Message: <web.4943f48cbd563cd06c22a54d0@news.povray.org>
"SharkD" <nomail@nomail> wrote:
> "clipka" <nomail@nomail> wrote:
> > I remember an article *somewhere* about relativistic effects with an experiment
> > someone made with - ta-daaa - a modified version of PoV-ray!
> >
> > So it must exist somewhere out there already...
>
> I wonder how these modifications impacted performance, or whether they were
> limited in such a degree that they were only in use when the designer intended
> them to be.
>
> -Mike

I'd expect some transition from 3D-vectors to 4D-vectors, and objects modified
accordinly. That shouldn't impact ray intersection tests too much, and that's
what mainly counts.

I wouldn't want to implement it myself though :)


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