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Alain <ele### [at] netscapenet> wrote:
> SarkD, bounding box don't work that way. Bounding boxes are used to make ray
> intersection tests with objects more efficient. You test against the list of
> bounding boxes, and, if you hit one, you test the object within.
Sorry, I just kind of read the thread title and skimmed over the rest of the
post.
-Mike
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