POV-Ray : Newsgroups : povray.general : Solid meshes in CSG : Re: Solid meshes in CSG Server Time
30 Jul 2024 22:18:17 EDT (-0400)
  Re: Solid meshes in CSG  
From: SharkD
Date: 12 Dec 2008 16:35:01
Message: <web.4942d80c7b08f33ba7be84040@news.povray.org>
"SharkD" <nomail@nomail> wrote:
> "clipka" <nomail@nomail> wrote:
> > No, it's definitely *not* a bug. It's just behaving in a way *you* don't expect.
> >
> > CSG only works (properly) with solids. As your mesh isn't closed, it's not a
> > solid, and therefore *cannot* give any sensible results (unless you want to
> > exploit exactly what PoV-ray happens to make of it).
>
> If it's not a solid, then Constructive *Solid* Geometry should not work with it
> at all.
>
> You yourself even said earlier that, "There's nothing really strange about solid
> meshes which do not form a closed surface, as long as the inside_vector is
> defined properly." Have you changed your mind since then or something?
>
> Further, you said that a non-closed solid mesh should behave just like a plane
> or heightfield. This is *not* happening in this case, therefore--if one should
> consider your earlier statements to be true--it must be considered a bug.
>
> -Mike

Woops. I confused you with Warp.

-Mike


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