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"clipka" <nomail@nomail> wrote:
> Red, green and blue are "misused" to encode one single higher-precision value.
> ...
> Well, actually I must confess that this is not *really* the ideal formula,
> unless the range for red, green and blue isn't precisely 0.0 to 1.0, but 0/256
> to 255/256 and the resulting range of the height would not be 0.0 to 1.0
> either, but 0/(2^24) to (2^24-1)/(2^24); for the range 0.0 to 1.0 as actually
> used by PoV-ray (if I'm not mistaken), the formula should be:
Hehe. I already finished creating the pigment. Check one of my earlier posts.
-Mike
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