Hi all. I am trying to make a texture for producing images that look a bit like
x-ray pictures (see for example
http://cebas.com/products/feature.php?UD=10-7888-33-788&PID=45&FID=401 for what
I mean). For doing this I think I need a transparent or filter value that
depends on the surface normal. The surface should be transparent when facing
the camera and opaque when viewed from the side. Is it possible to specify this
in some simple way?
Sincerely,
Ulf
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