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Nicolas Alvarez <nic### [at] gmail com> wrote:
> http://imagebin.ca/view/5lUU-ge.html
>
> Source attached.
>
> "interpolate 2" in the image_map is absolutely necessary. Without
> interpolation, it like a bunch of square blocks, one for each pixel; the
> function gradient and the render times go through the roof, and it looks
> ugly. With it, the isosurface looks like a non-smoothed heightfield.
I tried a higher interpolation value, and the result is pretty cool looking, but
not useful. :)
-Mike
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