POV-Ray : Newsgroups : povray.general : 24 bit heightfields : Re: 24 bit heightfields Server Time
30 Jul 2024 20:18:24 EDT (-0400)
  Re: 24 bit heightfields  
From: SharkD
Date: 11 Dec 2008 21:45:00
Message: <web.4941cf8e869f689f707097bd0@news.povray.org>
Nicolas Alvarez <nic### [at] gmailcom> wrote:
> http://imagebin.ca/view/5lUU-ge.html
>
> Source attached.
>
> "interpolate 2" in the image_map is absolutely necessary. Without
> interpolation, it like a bunch of square blocks, one for each pixel; the
> function gradient and the render times go through the roof, and it looks
> ugly. With it, the isosurface looks like a non-smoothed heightfield.

I tried a higher interpolation value, and the result is pretty cool looking, but
not useful. :)

-Mike


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.